Wednesday, August 8, 2012

The Curse Deck

I haven't posted in a while because I've been busy with other things, but I thought I'd post my final version of The Curse Deck. At the end of every block, building a single themed block deck is kind of a tradition of mine. I try to narrow the entire deck down into one deck that I'll keep unaltered forever. These decks can't be tier 1 and they have to be fun to play against. And when Curse of Misfortunes and Thirst were introduced in Dark Ascension, I knew I had to make a curse deck for Innistrad Block. Now that Return to Ravnica isn't too far away, I thought I'd finalize my Innistrad list before the new block begins.

The Curse Deck
Innistrad Block Constructed

Creatures (10)
4 Falkenrath Aristocrat
4 Doomed Traveler
2 Bitterheart Witch

Curses (6)
1 Curse of Bloodletting
1 Curse of Death's Hold
1 Curse of Exhaustion
1 Curse of Misfortunes
1 Curse of Stalked Prey
1 Curse of Thirst

Spells (16)
4 Gather the Townsfolk
4 Tragic Slip
2 Banishing Stroke
1 Devil's Play
1 Faith's Shield
4 Blasphemous Act

Artifacts (4)
4 Vessel of Endless Rest

Land (24)
1 Slayers' Stronghold
1 Stensia Bloodhall
1 Vault of the Archangel
4 Clifftop Retreat
4 Isolated Chapel
4 Mountain
4 Swamp
5 Plains

How does this deck work?

This deck can win either by mass cursing your opponent with Curse of Misfortunes & Curse of Thirst or bringing the beats with a swarm of humans and a full set of Falkenrath Aristocrats. This deck typically wants to go to the super late game where the curses take over, but it can also have explosive openings if you get the right combination of humans.

How does this deck differ from similar decks out there?

This version of The Curse Deck differs from the previous version in two very significant ways:
  1. With the addition of 13 cards that use white, the deck is now 3-color.
  2. The deck went all-in on humans.
There are a total of 15 Avacyn Restored cards and they allowed the deck to move into these other directions.

What is your favorite thing about the deck?

Here is a short list of things that the deck loves to do:
  • The Curses - Obviously Curse of Misfortunes & Thirst are what ends the game, but because all the other curses can be instantly tutored for by sacrificing a Bitterheart Witch to a Falkenrath Aristocrat, all the other curses can be picked up in a pinch. Curse of Stalked Prey & Bloodletting are legitimate targets if you're bringing the beats--a Falkenrath Aristocrat that swings in for 10 damage is a good thing.
  • Vessel of Endless Rest - Vessel of Endless Rest can do many things that Warden of the Wall could never do. It doesn't come into play tapped, it can tap for any color, and most importantly it helps to cycle your curses back into your deck if they're ever destroyed by your opponent. If your opponent Naturalizes your Curse of Thirst, you can then target it with the vessel and then tutor for it later with a Bitterheart Witch.
  • Utility Lands - This deck has a complete set of the WBR utility lands. Both Slayers' Stronghold & Vault of the Archangel give your army a little more punch and Stensia Bloodhall gives this deck a little more reach, especially with Curse of Bloodletting on the board. With the curse, the bloodhall becomes 4 points of colorless, landtype direct damage every turn.
  • Faith's Shield - Ah, the ultimate troll card. One of the things that got me all the time with the other version was instant curse removal. With a single white aman, you can turn the tables on your opponent and hoard all the fun for yourself.
  • Banishing Stroke - This is the only disenchant type effect in the deck to get rid of pesky things like Witchbane Orb.

Anyway, this is my final version of The Curse Deck and it's a lot of fun to play. One of the best things about the block decks I make is that you never have to update them after they're made and they're all of the appropriate power level to play with if you have friends who spend less money on magic cards than you do.

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