Cavern of Souls
When Land of Awesome enters the battlefield, choose a creature type.
Tap: Add 1 to your mana pool.
Tap: Add one mana of any color to your mana pool. Spend this mana only to play a creature of the chosen type. That creature cannot be countered.
This is going to be an auto-include into any 2+ color tribal deck... ever. Until the end of time, as long as people are still playing magic, Cavern of Souls is going to be played by every tribal deck. It's as simple as that.
- It's not legendary.
- It doesn't come into play tapped.
- It even prevents creatures from being countered.
- I hope this card is translated correctly.
Do I even have to point out that this is pretty much the dream card for my Cube. It's basically tailor made for multipurpose use to be drafted by anyone to power out any type of creature. But as odd as it may sound... I actually wish it didn't prevent creatures from being countered. That ending clause basically weakens what little counter magic there is in the Cube and the thing is that I already feel like the counter magic is balanced. It's basically taking the balance that I like and skewing it in one direction.
(But I'll take it. Small price.)