Thursday, March 8, 2012

Planeswalker Proliferation

The last Grixis Proliferation deck I posted had a couple of problems, mostly the fact that the deck was being pulled in two different directions. It was an evolution of one of my old Lightning Coils decks, but I don't think I went far enough. I should have either smoothed out the Lightning Coils deck or I should have just gone all out with the proliferation theme. The following is what happens when I follow that proliferation theme as far as it will go:


Planeswalker Proliferation
Legacy Deck

Creatures (11)
4 Goblin Welder
4 Thrummingbird
1 Batterskull
1 Wurmcoil Engine
1 Pentavus

Planeswalkers (6)
2 Liliana of the Veil
2 Tezzeret, Agent of Bolas
2 Nicol Bolas, Planeswalker

Control (9)
2 Contagion Engine
1 Umezawa's Jitte
2 Tumble Magnet
4 Galvanic Blast

Draw/Tutor (7)
4 Faithless Looting
1 Deep Analysis
2 Entomb

Mana (27)
4 Everflowing Chalice
1 Mox Opal
1 Chrome Mox
1 Volrath's Stronghold
4 Inkmoth Nexus
4 Bloodstained Mire
4 Volcanic Island
4 Badlands
4 Underground Sea


How does this deck work?

Planeswalker is a control deck with early Goblin Welders which threaten with a trio of early big beaters (Batterskull, Wurmcoil Engine, and Pentavus) while Thrummingbird enables a trio of planeswalkers (Liliana, Tezzeret, and Nicol Bolas) as they take over the game. The two strategies come together because Contagion Engine can be cheated into play with the welder, super powering the planeswalkers. Also, Liliana's discard ability and Tezzeret's ultimate ability both work well with Goblin Welder & friends. Throw in a set of Inkmoth Nexus as a back-up plan which can be turned into 5/5's, equipped with Batterskull & Jitte, and can even have its poison proliferated for the win.


How does this deck differ from similar decks out there?

If you look at the old list you'll see that it looks very similar with one very important difference: I completely let go of the artifact land and switched up the mana base completely. Because of this, it was easy to move away from affinity (Thoughtcast) which let me include more black heavy spells (Liliana of the Veil).

In other words, in this build, the mana base is much more consistent & less vulnerable and the deck now has an additional pair of planeswalkers to play with. Liliana brings a lot to the deck with more creature kill, another outlet to discard artifacts to weld into play, and provides another way to kill enchantments & artifacts. All goodness, all around.


What is your favorite thing about the deck?

Like I said in the write up of my other build, the entire deck is basically just a big excuse to play with as many token creatures and dice as possible -- something you don't get to do with every deck. For this deck I have 10x Pentavite tokens, 2x Deathtouch Wurm tokens, 2x Lifelink Wurm Tokens, and 1x Germ token. I also have all the dice I talk about in a featured article found here.

The bottom line is that Magic is a game and sometimes it's just fun to play with toys. (It's the same reason everyone used to make Thallid decks when Fallen Empires came out. But back then everyone used pennies for spore counters instead of dice.)

I bring all this up because now that I look at the final deck list... I may have violated one of my own rules. If every casual deck is supposed to "feature a rarely used card," Which card am I talking about in this deck. This deck is just filled with bombs that were used in constructed competitive play at one time or another. I guess you could say Thrummingbird, but still. I wanted to make a deck that used a lot of dice and tokens and if I ended up violating one of my own rules in the process then... oops.

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