Wednesday, March 14, 2012

Laboratory Maniac Deck

The old Spider Spawning decks used to be tier one decks in mono-Innistrad, before Dark Ascension, but I'm not sure how they compete now-a-days. If they compete at all, I would guess they would only be competitive before sideboarding. My point is that many of these decks carried a single copy of Laboratory Maniac to act as an alternate win condition. And in the following deck, I turned that alternate win condition into the main win condition and went from there:

Laboratory Maniac Deck
Innistrad Block Constructed

Creatures (14)
4 Deranged Assistant
4 Snapcaster Mage
1 Laboratory Maniac
1 Evil Twin
1 Mirror-Mad Phantasm
3 Havengul Lich

Control (10)
4 Tragic Slip
2 Silent Departure
2 Naturalize
2 Dissipate

Other (14)
4 Thought Scour
4 Mulch
1 Forbidden Alchemy
1 Think Twice
1 Gnaw to the Bone
1 Memory's Journey
1 Runic Repetition
1 Spider Spawning

Land (22)
4 Evolving Wilds
4 Hinterland Harbor
4 Woodland Cemetery
6 Island
2 Forest
2 Swamp

How does this deck work?

The deck uses Thought Scour, Mulch, Forbidden Alchemy, and Deranged Assistants to self-mill its way to victory. Once you get to the bottom, drop a Laboratory Maniac into play and finish off the mill for the win. Of course, there's a little more to the deck than that. While the deck can grind its way to a zero card library, it can also cheat its way to zero with Mirror-Mad Phantasm. You could use the phantasm's ability and get lucky for a big mill or you could combo with either Havengul Lich or Evil Twin to mill your entire library. The idea is that if either of those creatures use the phantasm's ability, they'll get shuffled back into your library, but you'll still be searching for a card named "Mirror-Mad Phantasm." There won't be any such card and you'll end up milling every card.

If that doesn't work out, the deck has a secondary win condition with an unlimited amount of spiders from Spider Spawning, thanks to Memory's Journey & Runic Repetition.

And lastly, this deck features the Gnaw to the Bone, Memory's Journey, and Runic Repetition combo to stall the self-mill death until you get your combo pieces together or buy more turns for you to beat in with your team.

How does this deck differ from similar decks out there?

The biggest difference between this deck and a traditional Spider Spawning deck is the lack of Boneyward Wurm, Splinterfright, and Kessig Cagebreakers. All of those cards were replaced with Mirror-Mad Phantasm and friends.

I also got rid of all the white (Avacyn's Pilgrim & Unburial Rites) and instead am relying on Havengul Lich & Memory's Journey to get Laboratory Maniac into play.

What is your favorite thing about the deck?

I like how many 1-of's there are in this deck. The deck has so much self-mill that it actually thrives by having diversity in possible playable spells at any given time. With so much graveyard interaction, self-mill acts as draw, and a hand full of diverse spells is almost always better than having multiple copies of the same spells.

1 comment:

  1. I will try to transform my mill deck UB into a copy of your deck any advice?