Monday, March 5, 2012

Grixis Proliferation

In what started out as an updated to my old Lightning Coils Deck ended up with something that had a lot of the same cards, but is a much different beast. Coretappers and Lightning Coils are out and Thrummingbird and Nicol Bolas are in. I can't really call this "Lightning Coils" anymore, instead I think I'll just call this one "Grixis Proliferation."

Grixis Proliferation
Legacy Deck

Creatures (11)
4 Goblin Welder
4 Thrummingbird
1 Batterskull
1 Wurmcoil Engine
1 Pentavus

Draw/Tutor (9)
4 Thoughtcast
4 Faithless Looting
1 Entomb

Other (13)
2 Contagion Engine
2 Tezzeret, Agent of Bolas
2 Nicol Bolas, Planeswalker
1 Umezawa's Jitte
2 Tumble Magnet
4 Galvanic Blast

Mana (27)
4 Everflowing Chalice
2 Chrome Mox
2 Mox Opal
4 Inkmoth Nexus
4 Glimmervoid
4 Great Furnace
4 Seat of the Synod
3 Vault of Whispers

How does this deck work?

This is a control deck at its heart with Goblin Welder and Thrummingbird leading the way. The deck has 3 heavy hitters in the form of Batterskull, Wurmcoil Engine, and Pentavus. With the help of Goblin Welder they can hit the field as early as turn 2. On top of that, Wurmcoil Engine can be continuously recycled to create an army of wurms and Pentavus can be recycled to clog up the skies. If the Galvanic Blasts and Tumble Magnets aren't enough to get your big guys through, you can power out ultimate planeswalker abilities with proliferation. And if all else fails, the deck can always pull out a win from nowhere by equipping a Inkmoth Nexus with a Batterskull or Umezawa's Jitte and infecting for the win.

How does this deck differ from similar decks out there?

The main difference between this deck and my old Lightning Coils Deck happened when I swapped out the Coretappers for Thrummingbirds. I wanted to make the change because my old deck just didn't work, mainly because it's only form of disruption was a pair of Contagion Engines and a single Umezawa's Jitte. Every other card it the deck was geared to charge up the coils. Once the Lightning Coils were gone, I was able to cut the creature count down to a minimum. That being said, there are a few intentional omissions from the deck...

If this were a more competitive deck I would have included cards like Mind Slaver, Sundering Titan, and probably a few counter spells. Sometimes I do add those types of cards to my decks, but this deck already has a lot going for it that it wasn't really necessary.

What is your favorite thing about the deck?

When you whip out this deck to play with, half the fun is to get your hands on a crap ton of creature tokens and dice. In a typical game with this deck, you'll be littering the table top with germ tokens, two types of wurm tokens, and an armada of pentavite tokens. By the time you're done, half the permanents you have in play will have dice on them, keeping track of charge counters, +1/+1 counters, and loyalty counters. This is a very visceral deck and the more gaming crap you have in play by the end, the more fun is had by all.

In other words, this deck is just one big excuse to take out and play with as many toys as possible.

edit: I'm really not happy with this build. It feels like the Goblin Welders are less useful and the deck is trying to do two things at once. I'm working on a new Lightning Coils deck instead and I'll post it in the next few days.

1 comment:

  1. Jace 2.0 says hi to this deck. Also, the zeniths (red, blue, and black) are great with proliferate. U can BSZ the field and then just proliferate it. With Blue sun's zenith u can mill your opp with enough counters on everflowing chalice, and chimeric mass are great in a deck like this. T1: land, mox opal, chrome mox, everflowing chalice for 1, chimeric mass for 1, pass, next turn jace 2.0. Just change nicol bolas for JTMS and try to add inexorable tide. Good luck.