4 Birds of Paradise
1 Mayael the Anima
2 Woolly Thoctar
2 Inferno Titan
2 Sun Titan
2 Serra Avatar
4 Seal of Fire
2 Seal of Cleansing
2 Oblivion Ring
3 Mayael's Aria
4 Faithless Looting
4 Wild Growth
4 Trace of Abundance
1 Dark Depths
4 Serra's Sanctum
How does this deck work?
The deck wants to ramp out to titans and avatars and begin to beat down. If you drop a 1st turn Birds of Paradise or Wild Growth, you have the mana to drop a 2nd turn Woolly Thoctar. If you drop a Serra's Sanctum and have 2-3 other ramp cards, you have the mana to drop a 3rd turn titan or avatar... which is just devastating. But the reason why I love this deck so much is the potential to get a realistic win through Mayael's Aria. With either a Kessig Wolf Run or Serra Avatar you can power out a 20+ power creature to get the instant win. Keep in mind that you only need 9+ life to win with the avatar. (The 9/9 avatar gets a +1/+1 counter, the 10/10 avatar gains you 10 life, and the 20/20 avatar wins you the game.)
How does this deck differ from similar decks out there?
There are a few notable differences between this and my previous builds, most notably, the change to minimal interaction with the graveyard. In this deck, the only cards that care about the graveyard at all are Faithless Looting, Dragon Breath, and Sun Titan. That's it. And I have to say that this deck runs much smoother. I replaced all the older cards with more enchantments (18 total) and now have a full set of Serra's Sanctums. The sanctum is easily the most important land in the deck and you should throw a Trace of Abundance on it as soon as possible.
Another important change I made was to swap out all the Walls of Blossoms for 4 copies of Woolly Thoctar. He's an amazing beater, he can be played on turn two, he can be fetched with Sun Titan, and most importantly, he interacts with both Mayael the Anima & Mayael's Aria. Now if you fetch a Woolly Thocatar with a Sun Titan with Mayael's Aria in play, your opponent has to knock out both creatures to stop the +1/+1 counters from piling on. And with Mayael the Anima, there are now 10 total targets for her to cheat into play. (It should be noted that I intentionally included zero shuffle effects in deck. Shuffle effects weaken Mayael's ability as she sifts through the deck for beaters.)
And lastly, I got rid of the Kessig Wolf Run, Dragon Breath, and Primeval Titan. In a practical way, Inferno Titan does the job of them all. Their main purpose was to pump a creature up to 10 power to start gaining 10 life off each aria you have in play. Inferno Titan does that on its own while helping to the control the board. The only thing Kessig and Primeval Titan do better is have trample... and this deck doesn't need it if it wants to win with Mayael's Aria.
What is your favorite thing about the deck?
If you go back to my first impressions & preview of Faithless Looting, you'll see that I was gushing over it. This deck is an example of why I was gushing over it so much. Faithless Looting basically single-handedly opened an entire wedge of the color pie to me to play with. I've never made a WGR deck in the past because they've always been so straight forward. I've never been a fan of aggro decks or ramp decks for that matters. They see so one-dimensional, they usually have very little card draw, and leave little room for 1-of's due to a lack of tutors & graveyard manipulation.
It should also be noted that Careful Study is probably the most common card in all of my deck lists. Faithless Looting allows the deck to play random sub-par cards like Mayael's Aria, it lets you play multiple copies of legendary cards like Serra's Sanctum, and most importantly, it opens up graveyard possibilities up to non-blue decks.
I like this deck because it's unlike the vast majority of my typical Johnny/Timmy jank.