Thursday, December 22, 2011

Plants vs. Zombies

My previous build for a Glissa, the Traitor deck didn't go so well. Most of the right pieces were there, but it just didn't work well at all. This time I toned down the moxes, I put less emphasis on my own graveyard, and the deck is now all about Glissa and less about the Zombie Infestation. And in the midst of these changes and more play testing I found a new appreciation for an all-star for the deck. Because of this, I now call the deck... Plants vs. Zombies.

Plants vs. Zombies

Creatures (14)
4 Tidehollow Sculler
3 Glissa, the Traitor
4 Phylactery Lich
2 Noxious Ghoul
1 Phyrexian Metamorph

Utility (9)
1 Aether Spellbomb
1 Necrogen Spellbomb
1 Pyrite Spellbomb
1 Darksteel Axe
1 Umezawa's Jitte
3 Engineered Plague
1 Necromancer's Covenant

Other (12)
4 Urza's Bauble
4 Enlightened Tutor
4 Maelstrom Pulse

Mana (25)
4 Lotus Petal
1 Mox Opal
4 Forbidden Orchard
4 Scrubland
4 Bayou
4 Savannah
4 Vault of Whispers

How does the deck work?

The main combo for the deck is Forbidden Orchard + Glissa. Glissa has always been the center piece of the deck, but Forbidden Orchard activates her ability instantly and on demand. Once you stabilize, swing in for the win with your team.

How does this deck differ from similar decks out there?

Like I said in the introduction, the deck is now completely centered around Glissa instead of Zombie Infestation. Glissa can grab baubles, petals, spellbombs, or anything else you might need.

Some tricks:
  • If you have Glissa, a Forbidden Orchard, and Engineered Plague in play (naming 'spirits'), every time you tap the orchard, you can bring an artifact from your graveyard to your hand.
  • If your opponent has no cards in hand and if you have Necrogen Spellbomb, you can effectively lock your opponent out the game by endlessly forcing them to instantly discard during their draw phase. If you force the discard during their draw phase, they will be unable to play it unless it's an instant.
  • A set of Urza's Baubles essentially turns Glissa's ability into, "Whenever a creature an opponent controls dies, look at a random card in target player's hand and draw a card at the beginning of your next turn's upkeep."
  • Enlightened Tutor is the most versatile card in the deck. Of course it can fetch any card Glissa would want to abuse, but it can also grab Vault of Whispers, Mox Opal, Tidehollow Sculler, Phyrexian Metamorph, Engineered Plague, and even Necromancer's Covenant.

What is your favorite thing about the deck?

I love the interaction with the Forbidden Orchard. Not only does it allow everything listed above, but the deck now has access to all five colors of mana for the spellbombs. The spellbombs are insanely powerful when a deck has the power to use them repeatedly... and this deck can.


  1. That's a really nice deck. You may also consider Executioner's CApsule.

  2. Yeah, it's really fun. This is kind of an old decklist. I took out the Necromancer's Covenant and put in a Tombstone Stairwell instead. The Covenant was always just a fun card, but the Stairwell is great. With a Noxious Ghoul it just nukes the field and because if creates and kills zombies for your opponent every turn, you basically get to draw every artifact in your graveyard for free multiple times late game.


  3. I've been playing my other decks lately, but after reviewing it, I made the following changes from the list above:

    -1 Phyrexian Metamorph
    -1 Umezawa's Jitte
    -1 Necromancer's Covenant
    -1 Enlightened Tutor
    +1 Executioner's Capsule
    +1 Tombstone Stairwell
    +2 Rancor

    It just got annoying sometimes to get a Phylactery Lich blocked by a spirit token. In these cases, Rancor is just really good, especially with Glissa's first strike + deathtouch.