Friday, July 1, 2011

Gain Life Deck (WGr)

Here's a deck that's a little different than my usual fair; if only because my decks usually drift towards combo & control decks and this one turned out being (slightly) aggro. And after reading through the decklist you'll notice that it's basically a mix between my Felidar Sovereign Deck (BWu) and Avatar's Aria decks. Now that I have a set of Serra Ascendants and after sifting through some of my cards sitting on my shelf, it seems to me that Mayael's Aria has kind of an off beat synergy with the ascendant. The ascendant needs a higher life total and the aria needs more powerful creatures so... why not make a deck that has both?

Gain Life Deck (WGr)

15 Creatures
4 Serra Ascendant
2 Stoneforge Mystic
4 Wall of Omens
2 Loxodon Hierarch
2 Felidar Sovereign

9 Buff
4 Rancor
2 Berserk
1 Helm of Kaldra
1 Shield of Kaldra
1 Sword of Kaldra

6 Control
4 Lightning Helix
2 Swords to Plowshares

9 Other
3 Sylvan Library
3 Mayael's Aria
3 Tithe

21 Mana
4 Mox Diamond
2 Diamond Valley
1 Pendelhaven
2 Windswept Heath
4 Plataeu
4 Savannah
4 Plains

How does the deck work?

Use buffing cards on creatures with life link to reach the thresholds for both the Mayael's Aria and Serra Ascendants (and Felidar Sovereign). Keep tempo through card advantage with Tithe, Stoneforge Mystics, and Sylvan Libraries. And if no buffs are available, blow open the game with a leveled up Transcendent Master or Kaldra. Keep in mind that once you have a full set of Kaldra equipment, you only need to spend a single colorless mana to have an endless supply of Kaldra tokens to sacrifice to the Diamond Valley.

If all else fails, the deck features two alternate win conditions: Felidar Sovereign and Mayael's Aria. There are many ways to gain life for the soverign, but a creature of power 20 isn't out of the question especially since the deck includes two copies of Berserk.

What is your favorite thing about the deck?

This isn't my most competitive deck, but it is a nice change of pace because (like I said) most of my other decks tend to be combo or control decks. Sometimes it's nice to just have an army of creatures and attack.

How does this deck differ from similar decks out there?

I don't have much to say because I haven't really seen too many WGR aggro decks out there. Other than glancing at a tournament level Zoo deck (which has next to nothing in common with this deck), it's hard to compare this to anything. And by the way, I fully expect any Zoo net deck to destroy this deck 9 times out of 10.

Tier 2 Casual

Some decks are hard to classify (in my own made-up Casual classification system), but this one falls squarely in Tier 2 Casual. The most telling thing about this deck is how slow it is. It takes at least 2-3 turns more than others before it gets going and those extra turns make the difference between victory and defeat.

When playing a game with this deck you kind of just shuffle up, draw seven, drop some creatures, and cross your fingers. (Good stuff.)

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