Sunday, January 30, 2011

The Last Honest Eldrazi Deck

I haven't looked up any Eldrazi netdecks, but I imagine that a lot of them cheat their way into getting them into play. Some of them may use alternate ways of casting them (to get their "comes into play" effects) while others may just skip all that entirely and just use them as huge annihilator beat sticks. This deck does neither of those things. This deck focuses on getting as much mana as fast as possible and getting them into play the old fashioned way. There may be (many?) other decks out there that do the same thing, but as far as I'm concerned this is The Last Honest Eldrazi Deck (tm).

Creatures (17)
1 Emrakul, the Aeons Torn
1 Ulamog, the Infinite Gyre
1 Kozilek, Butcher of Truth
2 Primeval Titan
2 Hypnotic Specter
4 Wall of Blossoms
2 Rofellos, Llanowar Emissary
4 Birds of Paradise

Other (24)
1 Yawgmoth's Bargain
1 Necropotence
3 Night's Whisper
3 Cadaverous Bloom
3 Unmask
2 Dark Heart of the Wood
1 Channel
1 Demonic Tutor
1 Vampiric Tutor
1 Concordant Crossroads
1 Fastbond
1 Spellbook
4 Dark Ritual
1 Sol Ring

Land (19)
1 Library of Alexandria
4 Bayou
4 Overgrown Tomb
10 Forest

It plays pretty straight forward;

Use Birds of Paradise, Dark Rituals, and Cadaverous Blooms to dump as much mana as possible into getting the fastest Eldrazi out as possible. If that doesn't work, grab a Primeval Titan and Rofellos to do the same thing. Oh, and don't forget about the possibility of a 2nd turn Emrakul with a lucky Channel. Throw in a Concordant Crossroads and you've probably already won the game.

Now onto the things that aren't as obvious;

If you take a closer look at the game, the only "control" cards in the deck are 3 copies of Unmask, 2 Hypnotic Specters, and 4 Walls of Blossoms -- that's it. In my earliest versions of the deck I had all the usual things like Hymn to Tourach, Duress, Mind Twist, Chainer's Edict, Diabolic Edict, Naturalize, and Maelstorm Pulse. And then I realized, what's the point? Annihilator will deal with all that. Other than a random counter spell or instant creature removal, there's nothing annihilator can't handle. So the focus of the deck should be solely dedicated to getting out the Eldrazi as fast as possible.

The last thing I want to bring up is the inclusion of Dark Heart of the Wood. This was probably one of the first gold cards I've ever owned, way back when gold cards were kind of amazing. But I could never really fit it into any deck. Even if all my Necro decks, I never played enough forests in a black heavy deck for it to be more useful that a zero casting costed Zuran Orb. In this deck, Dark Heart of the Wood has 3 things going for it over the Zuran Orb:

  1. Forest Heavy Deck - Together with Rofellos, this deck intentionally has a forest heavy theme.
  2. 3 Life over 2 Life - This might be the most obvious advantage, but in this deck, every life point plays a much bigger role than in other decks. 1 life means an extra card to draw (Necropotence, Yawgmoth's Bargain), an extra land (Fastbond), or an extra instant free mana (Channel).
  3. It's a black card - This means that, unlike a Zuran Orb, you can pitch it for a free Unmask. And this is huge when you're going for a huge swing with a hasted Eldrazi and you want to make sure the coast is clear.

Also, when it comes to casual deck building, any opportunity to use a rarely used card is a bonus.


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