Sunday, May 24, 2009

[Decklist] The Legendary Deck

If you thought some of my other decks were concept decks you haven't seen this one yet. This one's a good one... and surprisingly functional.



[Decklist] The Legendary Deck

The Leyline
-----------
4 Leyline of Singularity

Creatures
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1 Reki, the History of Kamigawa
1 Willow Satyr
1 Shakashima the Imposter
1 Captain Sisay
1 Empress Galina
1 Godo, Bandit Warlord
1 Yomiji, Who Bars the Way
1 Tsabo Tavoc

The Puzzle Pieces
-----------------
1 Helm of Kaldra
1 Shield of Kaldra
1 Sword of Kaldra
1 Honden of Cleansing Fire
1 Honden of Infinite Rage
1 Honden of Life's Web
1 Honden of Night's Reach
1 Honden of Seeing Winds

The Leftover Legendary Cards
----------------------------
1 Tenza, Godo's Maul
1 Umezawa's Jitte
1 Sword of the Chosen
1 Day of Destiny
1 Goryo's Vengeance

The Shakus
----------
4 Honor-Worn Shaku

The Non-Legendary Mana Fixers
-----------------------------
1 Sol Ring
4 Mox Diamond
3 Gilded Lotus

Land
----
4 Gemstone Caverns
4 Untaidake, the Cloud Keeper
2 Teferi's Isle
1 Eiganjo Castle
1 Minamo, School at Water's Edge
1 Okina, Temple to the Grandfathers
1 Shinka, the Bloodsoaked Keep
1 Shizo, Death's Storehouse
1 Tolarian Academy
1 Gaea's Cradle
1 Serra's Sanctum
1 Urborg, Tomb of Yawgmoth
1 Karakas
1 Pendelhaven
1 Oboro, Palace in the Clouds
1 Mikokoro, Center of the Sea
1 Hall of the Bandit Lord

I say it's surprisingly functional but you're still going to get mana screwed a lot. But when it works, it's just a lot of fun to play. There are a couple cards that hold this deck together; let's start there.

Leyline of Singularity is one of the obvious ones. The deck is already slow to begin with. With the leyline, hopefully it'll slow down your opponent to your pace.

Honor-Worn Shaku, the little known and often forgettable card from Champions of Kamigawa. Once you start playing with the deck you'll soon learn how important it is. It essentially turns every card you have into a mana producer. It also start cheapening all your spells if played on the same turn. Example: Cast a Honden of Infinite Rage, tap two mana and tap the honden you just cast, to cast a Helm of Kaldra. There are other tricks, but I'll to them later.

Gemstone Caverns. As a five color deck, the caverns are a no brainer to add. Untaidake, the Cloud Keeper in any other deck is just a horrible, horrible card. In this deck, I include 4 copies. It's that good when you get it early. And remember, later on in the game you can use a shaku to generate mana from it without taking damage.

Kill Conditions? The obvious ones are the Kaldra set and the Hondens. Just the threat of them makes the deck fun to play. Godo and Sisay can fetch other pieces. But the real MVP of the deck is Tsabo Tavoc with a Leyline of Singularity in play.

The mana base is a little sketchy and is definitely the deck's biggest flaw. You might be wondering how effective Tolarian Academy, Gaea's Cradle, and Serra's Sanctum can be? Remember, there are 5 cards that make them mana producers even without their normal functions: You have the 4 shakus and 1 Urborg, Tomb of Yawgmoth to help them out. And remember, the leyline can give the sanctum a extra boost right from the start.

The other note worth addition are the Teferi's Isles. I'm a sucker for phasing and try (and fail) to include it in many decks. 2 copies because even with 2 of them in play, they'll never be in play at the same time and will never destroy one another.

I feel a little dirty about adding the non-legendary mana fixers, but it had to be done. You can't go wrong with Sol Rings. Mox Diamonds take care of extra Gemstone Caverns and Untaidakes in your hand. And Gilded Lotuses just because they're a five color producer and there are lots of mana demands from the deck.

I resisted adding "vanilla" legendary creatures that don't interact with other legends, such as Arcanis the Omnipotent. I love Arcanis, but he just doesn't fit in the deck. But I also include cards like Umezawa's Jitte, so I'm no consistent. (Although it does have a semi-connection to Godo.)

Take a closer look at the cards in the decks and you'll see it has just about a little bit of everything: Life gain, control magic, direct damage, card drawing, discard, spot removal, and huge creatures. Best of all? It uses a lot of cards that no one else does... which is a key ingredient in the decks that I like the most.

Once you get past the mana screw, anything's possible.

Enjoy.

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