Wednesday, May 13, 2009

[Decklist] Erratic Draco

There are some really terrible (but thematic!) card choices in this deck. Take a look at the decklist before I explain.

[Decklist] Erratic Draco

4 Mycosynth Golem
1 Draco
2 Darksteel Colossus

Card Drawing / Tutoring
1 Brainstorm
1 Ponder
1 Sensei's Divining Top
1 Enlightened Tutor
1 Vampiric Tutor
1 Tinker

Thematic Cards
3 Erratic Explosion
4 Rush of Knowledge
3 Dispersal Shield
1 Reward the Faithful
2 Artifact Mutation
1 AEther Mutation
1 Cabal Conditioning
2 Monkey Cage

1 Spellbook
2 Voltaic Key
2 Copy Artifact

1 Sol Ring
1 Mana Crypt
1 Mana Vault
1 Grim Monolith
3 Gilded Lotus
1 Tolarian Academy
1 Academy Ruins
4 Glimmervoid
4 Volcanic Island
4 Seat of the Synod
4 Great Furnace

Ok, how many of you had to click on the Dispersal Shield link to figure out what it was?


Dispersal Shield is probably the most obvious example of using a terrible card in a deck just because it fits thematically. You'd probably be better use plugging in another any other counter spell, but that's not the point of the deck. The point of the deck is hope you survive long enough to drop a 11+ casting cost creature, cast a Rush of Knowledge, hope you grab the single Spellbook and cast as many "converted mana cost" cards as possible.

This deck has a couple other tricks going for it:

Reward the Faithful is one of those cards you're grateful for drawing after a big Rush of Knowledge, but it's also one of my favorite multi-player cards. This deck won't win you every game. (Not even close.) But when you sense your demise coming soon, make sure you have a white mana available. When the death blow finally comes, cast the Reward the Faithful targeting every player except for the player that killed you. One last F-you before you go.

Artifact Mutation's normal function is fine. But what you really want to use it for is a surprise attack after dropping a Darksteel Colossus on the board. It's an instant, so mutate your colossus before your turn. The colossus will survive, so attack with all 12 of your creatures when your attack phase comes around.

Monkey Cages are always fun. It doesn't matter if you get 16, 11 or 1 monkey (from an opponent's creature). It doesn't matter how many monkeys you get... it's the threat of monkeys that makes it great.

And last (but not least) are the Erratic Explosions. The Erratic Explosion / Draco combo isn't original. But in this deck isn't mostly a "win more" combo. In reality, you'd be better off dropped the Draco from the deck for a more efficient artifact creature (without an upkeep cost). But it's the highest casting cost permanent in the game and I just can't help myself. Drawing 16 cards, deal 16 damage, gain 16 life, create 16 saprolings, and force all of your opponents to discard 16 cards. The chance to pull off any of those makes it worth including.

Note: Brainstorm, Ponder, Sensei's Divining Top, Enlightened Tutor, Vampiric Tutor, and Academy Ruins can all get a huge card on top of your deck before casting the Erratic Explosion.)

Have fun.

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