Wednesday, May 6, 2009

[Decklist] Avatar's Aria v1.2

The third version of this deck take it even more towards a pure control deck.



[Decklist] Avatar's Aria

The Combo
---------
1 Serra Avatar
2 Ajani Goldmane
2 Mayael's Aria

Other Creatures
---------------
4 Mystic Enforcer
4 Meddling Mage
1 Glory

Control
-------
4 Swords to Plowshares
4 Absorb
2 Misdirection
1 Balance

Card Drawing
------------
4 Careful Study
4 Accumulated Knowledge
1 Crop Rotation
1 Life From the Loam

Other
-----
1 Zuran Orb
2 Armadillo Cloak

Mana
----
4 Mox Diamond
1 Sol Ring
4 Maze of Ith
1 Diamond Valley
4 Riftstone Portal
2 Windswept Heath
4 Tropical Island
1 Tundra
1 Taiga

Again, I've dumped another Avatar. I'm completely did away with the old Hunting Grounds.

I've also swapped all the Hierarchs for Enforcers. I was too caught up trying to throw in as many life gain cards as possible. The Enforcers have higher power and toughness as long as your deck can reach threshold easily, it automatically has flying, and with pro-black, it's a much better defensive creature. More importantly, it has a power of 5+ to work with the Aria. Who knows, with the Armadillo Cloaks, Ajani, and a couple turns, you might be able to draw some life out of the Arias while waiting for the Avatars.

More Absorbs, some Misdirections, and Meddling Mages to try and keep a lock on the game while you get an Avatar off.

I still kept a single Serra Avatar because... well, that was the whole point of the deck in the first place. A single one to top off the mana curve. You'll have to hard cast it every time but... this is a casual deck after all.

A lot of this swapping around and small changes between versions might sound a lot like my personal notes... and they kind of are. But the central combo still remains the same and it'll work however and if ever you can get it off. All of it is up to you. I even considered using Oath of Druids in one build. Go in the opposite direction. Get rid of the Arias and other creatures and focus entirely on the combo. But I don't think that's nearly as much fun as dropping a couple creatures down and trying to fend off your opponent waiting for the ticking time bomb.

It kind of takes your opponent out of the game completely and you might as well play by yourself, right?

(I've also never made a deck using a Planeswalker yet. Maybe Nicol Bolas, Planeswalker is next, eh?)

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