Tuesday, May 5, 2009

[Decklist] Avatar's Aria v1.1

Yep. I've already made some changes. There were a few things I didn't like about the first version, but the concept stays the same:

[Decklist] Avatar's Aria v1.1

The Combo
2 Serra Avatar
2 Ajani Goldmane
2 Mayael's Aria

Other Creatures
4 Loxodon Hierarch
1 Wonder
4 Birds of Paradise

4 Swords to Plowshares
4 Orim's Chant
2 Absorb
2 Wax/Wane
1 Balance

Card Drawing
4 Careful Study
1 Fact or Fiction
2 Deep Analysis
1 Crop Rotation
1 Life From the Loam

1 Hunting Grounds
1 Zuran Orb
1 Armadillo Cloak

4 Mox Diamond
1 Sol Ring
4 Maze of Ith
1 Diamond Valley
4 Riftstone Portal
4 Windswept Heath
4 Tropical Island
1 Tundra
1 Taiga

The biggest change is to be less reliant on Hunting Grounds to cast the Avatars. (There also weren't enough creatures in the deck to make it worth designing the deck around it.)

I've basically slowed the deck way down and slowed the game down. I swapped out another Avatar for another Aria. The Aria's don't rely on Hunting Grounds but they also take a couple turns to work. That's where the Orim's Chants and extra Hierarchs come in.

Slowed down the game and added more control.

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