Monday, April 20, 2009

[Decklist] Enchanter

Here's my favorite deck right now. Everyone has had their over versions of the Enchanter deck. I've had a couple over the years but they just didn't work correctly (or fast enough). I even tried shrines for a while, but it didn't work out. Two things finally put it over the top:
  1. Sigil of the Empty Throne
  2. Time Spiral is no longer restricted.




[Decklist] Enchanter

Win Condition
-------------
2 Sigil of the Empty Throne

Control
-------
4 Seal of Fire
4 Seal of Cleansing
4 Treachery

Miscellaneous
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1 Concordant Crossroads
1 Fastbond
1 City of Solitude
1 Candelabra of Tawnos

Card Drawing
------------
4 Argothian Enchantress
1 Enchantress's Presence
4 Time Spiral
1 Frantic Search
2 Sterling Grove

Mana
----
4 Wild Growth
4 Utopia Sprawl
4 Fertile Ground
1 Sol Ring
1 Library of Alexandria
4 Serra Sanctum
4 Savannah
4 Tropical Island
2 Breeding Pool
4 Taiga

(It's important that as many lands as possible are Forest type for Utopia Sprawl. Otherwise, I would've put Tundras in place of Breeding Pools.)

Most people playing enchanter try to mess with Yavimaya Enchantresses & Armadillo Cloaks. Those cards are a waste of time. This deck can go off as early as the second turn... but usually the third turn. It abuses the Free Spell mechanic of Treachery / Time Spiral / Frantic Search.

The idea is to get a Sigil of the Empty Throne in play, drop a Concordant Crossroads on the same turn, and swing for the win.

Once you get a few enchant lands, you're basically set. If you find yourself facing a deck well suited to fight you (lots of Land Destruction), this deck also has a lot of staying power. Have 3 Seals of Fire on the board and a Time Spiral in hand? Sac them all and draw them again.

It's a fun deck to play. It's a little more interactive. And it's a little less annoying to play against than other combo decks.

2 comments:

  1. What in the world...that looks like yu gi oh, and who did you invite, not to be mean, that is weird, but cool at the same time

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  2. Hello,

    Invite? Do I know you?

    It's not mean, it is weird, nerdy, lame, and kinda cool -- all that good stuff. I don't even play the game anymore. Messing with my cards helps me think sometimes. That's why I still take them out every once in a while.

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