Monday, April 20, 2009

[Decklist] Enchanter

Here's my favorite deck right now. Everyone has had their over versions of the Enchanter deck. I've had a couple over the years but they just didn't work correctly (or fast enough). I even tried shrines for a while, but it didn't work out. Two things finally put it over the top:
  1. Sigil of the Empty Throne
  2. Time Spiral is no longer restricted.

[Decklist] Enchanter

Win Condition
2 Sigil of the Empty Throne

4 Seal of Fire
4 Seal of Cleansing
4 Treachery

1 Concordant Crossroads
1 Fastbond
1 City of Solitude
1 Candelabra of Tawnos

Card Drawing
4 Argothian Enchantress
1 Enchantress's Presence
4 Time Spiral
1 Frantic Search
2 Sterling Grove

4 Wild Growth
4 Utopia Sprawl
4 Fertile Ground
1 Sol Ring
1 Library of Alexandria
4 Serra Sanctum
4 Savannah
4 Tropical Island
2 Breeding Pool
4 Taiga

(It's important that as many lands as possible are Forest type for Utopia Sprawl. Otherwise, I would've put Tundras in place of Breeding Pools.)

Most people playing enchanter try to mess with Yavimaya Enchantresses & Armadillo Cloaks. Those cards are a waste of time. This deck can go off as early as the second turn... but usually the third turn. It abuses the Free Spell mechanic of Treachery / Time Spiral / Frantic Search.

The idea is to get a Sigil of the Empty Throne in play, drop a Concordant Crossroads on the same turn, and swing for the win.

Once you get a few enchant lands, you're basically set. If you find yourself facing a deck well suited to fight you (lots of Land Destruction), this deck also has a lot of staying power. Have 3 Seals of Fire on the board and a Time Spiral in hand? Sac them all and draw them again.

It's a fun deck to play. It's a little more interactive. And it's a little less annoying to play against than other combo decks.


  1. What in the world...that looks like yu gi oh, and who did you invite, not to be mean, that is weird, but cool at the same time

  2. Hello,

    Invite? Do I know you?

    It's not mean, it is weird, nerdy, lame, and kinda cool -- all that good stuff. I don't even play the game anymore. Messing with my cards helps me think sometimes. That's why I still take them out every once in a while.